Upgrading a facility is instantaneous, there is no construction time.1 Engineer: +5 Power, 2 Engineers: +10 Power.ġ Engineer: +2 contacts, 2 Engineers: +6 contacts.Ģ (4) Turrets to defend against ground assaults.ġ Engineer: increase defense turret stats.Īccess to Shadow Projects Gain information on enemy type and number prior to deployment to missions. (1 Scientist stationed in the Laboratory equals 2 Scientists without Lab).ġ Engineer: 2 Gremlins that can be used as engineers for adjacent facilities (must be straight adjacent, not diagonal).Ģ Engineers: 4 Gremlins that can be used as engineers for adjacent facilities. Heals wounds & retrains soldier abilities.ġ0% faster research & +33% research breakthrough chanceġ Scientist: research time reduction equal to 2 Scientists.Ģ Scientists: research time reduction equal to 4 Scientists. Heals wounds & Removes Negative Traits1 Engineer: Wounded soldiers heal twice as fastĪdvanced Warfare Center (exclusive to XCOM 2 without DLCs) ![]() Retrain/ gain new soldier abilities & high rank bonds The values for an upgraded facility are in parenthesis.Ĭovert actions & resistance orders1 Engineer: Covert action duration -33% Most facilities can be upgraded to provide extra output. Along with the Training Center, it replaces the base game's Advanced Warfare Center.You must wait until the revitalized soldier finishes the mission or returns to normal naturally before you can revitalize another soldier. Only one soldier can be revitalized at a time. After the mission is complete, that soldier returns to their previous injured/tired state, and any one soldier can only be revitalized once per campaign. This button allows you to spend a single Elerium Core to temporarily heal a soldier (restoring all hit points and will), allowing you to deploy the soldier on the mission. Installing a Hypervital Module adds a "Revitalize Soldiers" button to the team selection screen before a mission. Requires five days to remove each negative trait (ten in Legend difficulty). Does not affect recovery times from fatigue. Engineer - All injured soldiers heal at twice the normal speed.For example i don't find code to news enemies bodies. It is because i don't find the dev's code to them. But when you search in the inventory you'll see that some resources have 1 or 2. You find all weapons, all technologies, all resources, all structure. My game is in french but the name is something in english : Training field or something like that. I don't remember the name of the structure but it is the first structure that i have built of the game. I don't have see the screenshot but as i see (i am at the last mission of the game) you need a specific construction (not guerrilla tactic school) to use AP and unlock all skills to all the class. It may be that I just need to add another simple console command, if ![]() Savegame, and where it goes, and instruction steps on how to access this screen would be the way to get this done. so it's not like I can just add these things instantly. ![]() ![]() It's amazing to me we have this many people asking for this and yet I have zero savegames nor any concrete instructions how to even get to this screen. I built a Guerilla tactics school and there is no screen like that. I still literally have no idea how to access that screen.
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